
It's a two-level game patterned after a popular flash game called Supergoblin War Machine. OK, here's my (short as usual) Jam entry. That said, the 8 levels that are there should be pretty fun and challenging (especially as balance is nonexistent! ) Sorry, but I got so carried away with the engine that I forgot the frills.
#Gamejolt last man sitting upgrade#
What's Missing:Okay, so the game is missing the whole upgrade system (which relies on Memory Shards), any type of options, and all sound effects/music. Gamepad left stick = ture, right stick, thrust, Face1 or triggers = shoot. Finish the game and resurrect humanity to win!Ĭontrols: 100% Gamepad supported, or keyboard. As the game progresses you can tap into these memory crystals to get memories from specialists and upgrade your ship. Game Mechanics: The game is simple - fly around and kill everything while collecting the shards of memory crystals that you find. You, the last human alive, have the task of recovering all of humanities memories and resurrecting the human race! Idea: In the far future, a rogue AI has destroyed humanity and absorbed everyones memories into itself. Going to compile, upload and post ASAP.Ġ5:58 GMT+1: Done with upload, description, info and al that good stuff! Now I just have to sit back and wait for someone to find a bug that I would never imagine could exist.Ġ6:00 GMT+1: Posted on GMC! I'm going to sleep now!

~9h left.Ġ4:51 GMT+1: Devlog posted on GMC. Gonna get some screenshots and write some stuff for the entry, put the devlog up, eat some more, ect. Just need to add a *simple* menu, and some sound/music.Ġ4:26 GMT+1: Ramen time! (and yeah, added statistics at the end of the game).Ġ4:44 GMT+1: I'm calling time now. Created some backgrounds, one new animation, and added an endgame state.Ġ3:50 GMT+1: Close to finishing now. Some bugs needs fixing.Ġ3:27 GMT+1: Been testing and tweaking for a while. Starting work on the dialog system.Ģ2:32 GMT+1: Most of the dialog is finished.Ġ1:02 GMT+1: Mostly done. 18 and 1/2 hour left of the jam.Ģ0:53 GMT+1: Been writing a good chunk of dialog to test with. Character limbs, and animation based on an old spriter interpreter I made. If you are actually still reading, thank you so much! Please try out our game or prototype and let us know if you want to see us develop this further and what you'd like to see more?ġ9:30 GMT+1: Started the project. Didn't go in to work today, want to submit - yay!
#Gamejolt last man sitting download#
Killed lots of bugs, after making them - what fun! Created Itch.io download page, with screenshot and some SFX edits. Worked on look of grass generation of word, keeing a close eye on the FPS counter seems fine always above 70FPS when room_speed is in anycase 30FPS. Added Shader for fire brightness inside ship, and particle snow effect. Our goal was to have a few interesting enemy mobs, alas no time. Bernard helped recoding some of the animation facing, and decided to reprogram the AI and test mob smelling mechanics.

:strip_icc()/pic3548505.jpg)
Gosh we still need Title screens and Menu, don't know if there will be time for that. Started devlog, while Bernard pulls in sprite into the game. Will put it in last to keep compile speeds fast. Really stressed, have I done any work? We really need to get this all together now, we do have 1 song. Made sprites (character, floor, doors, stairwells) and coded stuff. You are the last hope to save the human race from this dastardly plague, if only you can find the cure before the plague finds you.ĭay 1: Had no real idea to begin with. Inside, there is a cure - a way to reverse the effects.

Fighting for your life, you found your way to the research facility where it all started. Upon your return to civilization, you discovered the zombie apocalypse all around you. Zombies had escaped the facility and the plague had subsequently spread throughout the world. The gas was contained and destroyed before it could reach the outside world, but the plague had spread throughout the facility. Story: You were spending two weeks in the woods camping when a research facility (gov or corp?) leaked a chemical gas that turned everyone into zombies.
